Skewb Climate creates digital education and gaming products, providing a new vehicle to engage and stimulate interest in young people in subjects which would otherwise seem hard to reach. This builds on increasing evidence in the role that digital products play in education, for both children and adults, overcoming some of the barriers of more traditional methods.
Emerging evidence also clearly demonstrates that the delivery of environmental education to children filters down to adults they interact with at home. This transfer of knowledge from child to adult has been shown to influence adult behaviours positively.
Several modules for students have been designed in the virtual environment of the game Minecraft including:
A module to learn about carbon monoxide: students find out how CO is produced, why it is dangerous and identify signs of a CO leak. They explore a virtual laboratory, a campsite in a forest and solve different CO incidents together.
A module to learn about climate change by going on an expedition to Antarctica: students use a custom “ice analyser”, go back in time to learn about the use of coal, fossil fuel, nuclear energy and see real-time effects of their actions on the Climate data scoreboard. Then they have to create green alternatives for generating energy.
Free training are available for teachers interested in using the game modules for their students.
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